Mark a light to drop the room into darkness as part of your execution or mark a chandelier to drop it onto the heads of enemies. You can also mark other things in the environment. And it's certainly more stylish and ruthlessly efficient. Tagging enemies from under a door before busting in and snuffing them out with a shotgun is just as satisfying – if not more so - as the alternative: opening the door then taking cover and popping out to do your dirty work. It's really a very elegant system and feels great to get right. Thus, you're always on the lookout for that first melee kill that you can parlay into executions. The ability to mark and execute is a reward for a hand to hand kill, not something that you have at your disposal at all times. You need to scope out every situation and think tactically before you act. For the new player, however, the delicate ballet of death to be played out is less obvious. For a dev team member demoing the game, it's the work of a moment to hang from a pipe on the ceiling, tag two enemies then drop down on a third to perform a stealth kill, thereby earning the ability to automatically execute the other two with quick precise shots to the head. Mark and Execute Does Not Dumb Things Down You've probably all seen the 'mark and execute' system in action, but that's in the hands of people who know what they're doing.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |